South Hell Guides Hub
Escape the school basement — every walkthrough and survival tip in one place.
Welcome to the South Hell guides hub. This Roblox horror escape game by S00NR drops you into a locked school basement with up to 24 players. Your job is simple on paper and brutal in practice: find four colored keys, stay alive against Cartman (HE) and Ike, and sprint to the glowing EXIT DOOR before your three lives run out.
This hub is the map of every tutorial on the wiki. Start with Getting Started if you just joined. When you are ready for a complete run, open the Full Walkthrough. Learn the building on the School Map, then sharpen threats with Survive Cartman and Cartman and Ike. Solo players should bookmark Solo Escape.
Who these guides are for
New players need a clear first-hour plan: where the crowbar is, which rooms are safe, how noise and voice chat attract HE, and why shining a flashlight at Ike is a death sentence. Veterans still use this hub for jammed-exit crank steps, badge hunting, solo banking discipline, and coordinating key splits on full servers.
Every guide page here aims for practical depth — spawn flow, item uses, locker timing, and what changes when you hold all four keys. Pair these pages with Codes for Cash, Game Passes for Night Vision and Boombox, and Badges when you want completion goals.
Guide index
Beginner path
- Getting Started — spawn basement, crowbar, safe rooms, three-life rules, and first objectives.
- Controls — movement, interact (E), flashlight, hiding QTE circles, and noise tips.
- Survive Cartman — HE hearing rules, green lockers, Alarm Clock decoys, and when to sprint vs walk.
Escape path
- Key Locations — Blue, Yellow, Red, and Green keys with room names and locker jingle cues.
- School Map — Gym, lockers, cafeteria, theater, library, music/AV, and how wings connect to keys and Escape.
- Full Walkthrough — start-to-escape route with item picks and endgame RUN alert.
- Jammed Exit — crank parts on the floor, objective tracking, and second-chance escapes.
- Solo Escape — bank-alone strategy, hide vs run choices, solo crank, and lives management.
Threat deep dives
- Cartman and Ike — chase noise vs flashlight rules, voice-chat risk, traps/bait, and RUN phase.
Core loop in one paragraph
You wake in the basement. Grab the crowbar between the green electrical cabinet and the toilet, pry five boards with E, then explore the school for four keys that match padlocks on the basement EXIT DOOR. Blue sits in 4TH GRADE classroom green lockers; Yellow is in the LOCKER ROOM lower locker (Ike scare); Red is just outside the NURSE room; Green is in the COMPUTER LAB. Listen for the locker jingle when a key is inside. Basement and the red-lit maintenance room are safe if doors stay closed. Green lockers marked HIDING PLACE let you press E and click shrinking circles to stay hidden. When you have 4/4 keys, Cartman shouts for the keys — nowhere is safe — sprint to the basement exit and press E to Escape. Sometimes the exit jams; then you hunt crank parts and finish the objective before escaping.
How to use this hub with the rest of the wiki
- Redeem Codes (
RELEASE,SOUTHHELLwhile active) via Shop → Codes for early Cash — see How to Redeem. - Rank tools on the Survival Tools Tier List and browse the Tier List Hub.
- Track Updates and the Changelog after patches.
- Check Players for badges and passes that change your loadout.
- Read Scripts only for safety context — dedicated cheats stay scarce and risky.
Tips that apply to every guide
Use headphones. Voice chat and microphone noise can draw Cartman. Running is loud. Walk when HE is near. Never leave safe-room doors open. Drop carried keys only if you must — if you are caught, the key falls where you died and you respawn in the basement with the Kenny line. Coordinate with teammates so two people do not waste time searching the same classroom while Red and Green sit untouched. Hard Mode remains rumored / unconfirmed — play the live BETA loop you can verify.
If you prefer video, several guide pages embed one real YouTube walkthrough mid-article. Read the text first so you know what the video is demonstrating, then watch once for timing and audio cues.
Browse every guide below, cross-link between sibling pages as you play, and come back when a patch changes key spots or exit behavior. South Hell rewards calm routing more than panic sprinting — learn the school once, then farm clean escapes.
Frequently Asked Questions
Quick answers for escaping South Hell and surviving Cartman.
Which South Hell guide should I read first?
Start with Getting Started for spawn, crowbar, lives, and safe rooms, then Controls, then Key Locations or the Full Walkthrough. Add School Map when you need room orientation.
Do these guides cover Cartman and Ike?
Yes. Survive Cartman covers HE hearing and lockers; Cartman and Ike goes deeper on chase versus flashlight rules. Key Locations and Getting Started also warn you not to shine the flashlight on Ike.
Is there a solo clear guide?
Yes. Open Solo Escape for banking alone, hide versus run decisions, cranking a jammed exit without teammates, and lives management.
Where are codes and game passes listed?
Use the Codes hub and How to Redeem for promo codes. Game Passes and Badges live under the Players section.
What if the exit door jams after I have all keys?
Open the Jammed Exit guide — find crank parts on the floor, follow the objective, then escape through the basement door.